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Desolate soul

Type of Project

2.5D platformer.

Time worked on

15th of January 2024 to 5th of April 2024






Game made in the schools in house engine and programmed in c++. On this project I was responsible for the enemy AI and movement.

“I am part of The Game Assembly’s internship program. As per the agreement between the Games Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 23rd. Any internship offers can be made on May 5th, at the earliest.”

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All pixel art by Alexander Andersson
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